Reclaimthelight

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== Reclaim The Light ==
== Reclaim The Light ==
* An audio puzzle that was reached after solving the puzzle on July 15th revealed after the [[Genesis Event|countdown on Survivalcode.com/thegenesis]]
* An audio puzzle that was reached after solving the puzzle on July 15th revealed after the [[Genesis Event|countdown on Survivalcode.com/thegenesis]]
-
* The game consists of 20 levels, with 15 'gates'. Each gate releases a dot which acts in a Breakout/Arkanoid manner, bouncing off lit 'bricks'
+
* Initially, the game was located at http://survivalcode.com/reclaimthelight with 20 levels, awarding an [[Achievements#Older Achievements|achievement]] for completion.
-
* The goal is to release up to the maximum allowed balls from the gates with the proper timing and sequence to have every 'brick' cleared on the panel at once.
+
** On July 19, the game was moved and became a mini-game within [[Facility 1]].
 +
* The game now consists of '''50''' levels. Each level has 15 'gates' which each release a dot that acts in a Breakout/Arkanoid manner, bouncing off lit 'bricks' on the board.
 +
* The goal is to release up to the maximum allowed balls from the gates with the proper timing and sequence to have every 'brick' cleared on the panel simultaneously.
=== Levels ===
=== Levels ===
Line 31: Line 33:
|[[Image:RTL_Level17.jpg|150px]]<br>Level 17
|[[Image:RTL_Level17.jpg|150px]]<br>Level 17
|[[Image:RTL_Level18.jpg|150px]]<br>Level 18
|[[Image:RTL_Level18.jpg|150px]]<br>Level 18
-
|[[Image:RTL_Level19.jpg|150px]]<br>Level 19
+
|[[Image:RTL_Level19.jpg|150px]]<br>Level 19 - Follow the order shown in the picture
-
|[[Image:RTL_Level20.jpg|150px]]<br>Level 20
+
|[[Image:RTL_Level20.jpg|150px]]<br>Level 20 - Use switch 2 last
 +
|}
 +
===== Additional levels =====
 +
''(appeared after the July 19th update, accessed within [[Facility 1]])''
 +
* Timing numbers correspond to the order as well, except for level 29, 42, and 50
 +
** 29: initiate each of the "on" buttons from top to bottom
 +
** 42: initiate each line one-by-one from top to bottom
 +
** 50: initiate each of the "on" buttons from top to bottom quickly (do not delay, ruins timing)
 +
 
 +
 
 +
{| border="0" cellpadding=="2" cellspacing="4" bgcolor="#EEEEEE"
 +
|- valign="top" align="center"
 +
|width="20%"|[[Image:RTL_Level21.jpg|150px]]<br>Level 21
 +
|width="20%"|[[Image:RTL_Level22.jpg|150px]]<br>Level 22
 +
|width="20%"|[[Image:RTL_Level23.jpg|150px]]<br>Level 23
 +
|width="20%"|[[Image:RTL_Level24.jpg|150px]]<br>Level 24
 +
|width="20%"|[[Image:RTL_Level25.jpg|150px]]<br>Level 25
 +
|- valign="top" align="center"
 +
|[[Image:RTL_Level26.jpg|150px]]<br>Level 26 (follow order shown)
 +
|[[Image:RTL_Level27.jpg|150px]]<br>Level 27
 +
|[[Image:RTL_Level28.jpg|150px]]<br>Level 28
 +
|[[Image:RTL_Level29.jpg|150px]]<br>Level 29
 +
|[[Image:RTL_Level30.jpg|150px]]<br>Level 30
 +
|- valign="top" align="center"
 +
|[[Image:RTL_Level31.jpg|150px]]<br>Level 31
 +
|[[Image:RTL_Level32.jpg|150px]]<br>Level 32
 +
|[[Image:RTL_Level33.jpg|150px]]<br>Level 33
 +
|[[Image:RTL_Level34.jpg|150px]]<br>Level 34
 +
|[[Image:RTL_Level35.jpg|150px]]<br>Level 35
 +
|- valign="top" align="center"
 +
|[[Image:RTL_Level36.jpg|150px]]<br>Level 36
 +
|[[Image:RTL_Level37.jpg|150px]]<br>Level 37
 +
|[[Image:RTL_Level38.jpg|150px]]<br>Level 38
 +
|[[Image:RTL_Level39.jpg|150px]]<br>Level 39
 +
|[[Image:RTL_Level40.jpg|150px]]<br>Level 40
 +
|- valign="top" align="center"
 +
|[[Image:RTL_Level41.jpg|150px]]<br>Level 41
 +
|[[Image:RTL_Level42.jpg|150px]]<br>Level 42
 +
|[[Image:RTL_Level43.jpg|150px]]<br>Level 43
 +
|[[Image:RTL_Level44.jpg|150px]]<br>Level 44
 +
|[[Image:RTL_Level45.jpg|150px]]<br>Level 45
 +
|- valign="top" align="center"
 +
|[[Image:RTL_Level46.jpg|150px]]<br>Level 46
 +
|[[Image:RTL_Level47.jpg|150px]]<br>Level 47
 +
|[[Image:RTL_Level48.jpg|150px]]<br>Level 48
 +
|[[Image:RTL_Level49.jpg|150px]]<br>Level 49
 +
|[[Image:RTL_Level50.jpg|150px]]<br>Level 50
|}
|}
=== Result ===
=== Result ===
-
* On completing all 20 levels of the game, the user is bumped to their [[Survivalcode profile]], and has been granted access to the next 5 [[Logs#Prelude|logs in the Prelude]], and a new [[achievement]]:
+
===== Original result =====
-
*: [[Image:Achievement_audio.png]]
+
* On completing 20 levels of the game, the user is bumped to their [[Survivalcode profile]], and has been granted access to the next 5 [[Logs#Group 2|logs in the Prelude]], and a new [[Achievements#Older Achievements|achievement]]
 +
* In one log, "Biophysics monthly" is mentioned, which led to the revelation of a number of additional hidden pages [[Traelekinstitute.com#Hidden_pages|on Traelekinstitute.com]]
 +
 
 +
===== July 19 =====
 +
* On completing 15 levels, its 'room' in [[Facility 1]] is powered up, and an achievement is granted.
 +
* On completing 30 levels, an achievement is granted.
 +
* On completing 50 levels, the [[Facility 1 map]] displays the room as completed, with a check mark.
 +
Achievements:
 +
: [[Image:In_The_Loop_Achievement.png]]
 +
: [[Image:Sequencer.png]]<br>
 +
: [[Image:Master_Audiophile.png]]

Current revision as of 01:07, 7 August 2011

Reclaim The Light

  • An audio puzzle that was reached after solving the puzzle on July 15th revealed after the countdown on Survivalcode.com/thegenesis
  • Initially, the game was located at http://survivalcode.com/reclaimthelight with 20 levels, awarding an achievement for completion.
    • On July 19, the game was moved and became a mini-game within Facility 1.
  • The game now consists of 50 levels. Each level has 15 'gates' which each release a dot that acts in a Breakout/Arkanoid manner, bouncing off lit 'bricks' on the board.
  • The goal is to release up to the maximum allowed balls from the gates with the proper timing and sequence to have every 'brick' cleared on the panel simultaneously.

Levels

Solutions


Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Level 10 - Try switch 11 at #2 too

Level 11

Level 12

Level 13

Level 14

Level 15

Level 16

Level 17

Level 18

Level 19 - Follow the order shown in the picture

Level 20 - Use switch 2 last
Additional levels

(appeared after the July 19th update, accessed within Facility 1)

  • Timing numbers correspond to the order as well, except for level 29, 42, and 50
    • 29: initiate each of the "on" buttons from top to bottom
    • 42: initiate each line one-by-one from top to bottom
    • 50: initiate each of the "on" buttons from top to bottom quickly (do not delay, ruins timing)



Level 21

Level 22

Level 23

Level 24

Level 25

Level 26 (follow order shown)

Level 27

Level 28

Level 29

Level 30

Level 31

Level 32

Level 33

Level 34

Level 35

Level 36

Level 37

Level 38

Level 39

Level 40

Level 41

Level 42

Level 43

Level 44

Level 45

Level 46

Level 47

Level 48

Level 49

Level 50

Result

Original result
July 19
  • On completing 15 levels, its 'room' in Facility 1 is powered up, and an achievement is granted.
  • On completing 30 levels, an achievement is granted.
  • On completing 50 levels, the Facility 1 map displays the room as completed, with a check mark.

Achievements:

Image:In_The_Loop_Achievement.png
Image:Sequencer.png
Image:Master_Audiophile.png
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